Supercell reimagines games with a Tablet First strategy. Based in Helsinki, Finland, with North American operations in San Francisco, Supercell was formed by games industry veterans who have collectively developed more than 165 games across 12 platforms.
Supercell first started developing games for tablets in 2011, and they haven’t looked back for a second. Smoosh together all the best parts of gaming from consoles and PCs, add mobility along with a new touch UI and — BOOM — tablets have emerged as today’s ultimate games platform.
The best games on any platform are those designed specifically for that platform. Tablet First means they focus all of their energy and passion on creating, from scratch, the absolute best experience possible for the tablet – their primary target platform. No compromises.
When Steve Jobs first introduced the iPad to a very skeptical world, he called it “magical”. We now know what he meant. Their inspired vision is to create some magic of their own that lives up to the awesome potential of these wondrous devices.
While games are certainly big business, they found the best way to get big is by being small. Small teams, that is. Need proof? Clash of Clans and Hay Day were created by teams of only half a dozen developers each. There’s no clumsy hierarchy or bureaucracy, just exceptionally talented [super nice] people with absolute freedom to pursue their creative vision.
Their small philosophy is at the very heart and soul of Supercell. To make it all work, there are three simple yet essential ingredients:
– insanely talented and creative people,
– unrestricted freedom,
– and great team chemistry.
It’s a potent mix!
For more information on Supercell, visit: http://www.supercell.net.